Graphics Competitions

  • Only one entry per artist and competition allowed.
  • Your entry must be new work that has not been released previously. We won't accept any re-used material, even if it's just small parts.
  • Don't post any Work-In-Progress of your images in public - this includes, but is not limited to: IRC, Pouet, Facebook and
  • We will no longer allow graphics entries with an identical concept by the same artist, meaning if you make more than one entry using the exact same looks (idea, composition, colors etc. combined) while only replacing the used technique/platform, the repeating entry/ies will be disqualified. In short: To enter more than one graphics compo, you will need to have more than just one idea.
  • Maximum resolution is 1920x1080 pixels. Because some have asked, that's 1920 pixels WIDE and 1080 pixels HIGH.
  • In case the image is smaller, please include an upsampled version in your submission while preserving the aspect ratio! If the image is smaller than 1920x1080 pixels, we will display it with black borders around the image as necessary.
  • Maximum filesize for your final picture is 20 megabyte.
  • The entries will be shown once on the bigscreen and uploaded to the party intranet after the compo, so visitors can judge the entries on their own screens.
  • We will have a jury preselection before the compos. Entries that didn't make it through the preselection can't be voted for and won't be spread.
  • You must include exactly 4 (four) working stages together with your final version - the entry. All entries without plausible looking working stages will be disqualified.
  • The working stages must have the filename "step1.???", "step2.???", "step3.???" and "step4.???", where ??? is the extension of whatever format you use.
  • Please put your 4 working stages into a seperate folder in your zip archive!
  • When uploading your entry you must include a list of the tools used, to be displayed on the big screen.
  • Only still images are allowed, no animations. (Except Animated Gif Compo)
  • Please make sure that your entry is free of third-party rights! (For example, you may not include photographs if you don't own the copyright or have a legal license for it).

Modern Graphics

  • You can pixel, render or use scans of your own “natural media” paintings - but no photos and no third-party content please.
  • Entries for this compo may only contain original content handmade by yourself using your graphics tool - no photos, no collages, no stock models or similar.
  • If your working stages don't look plausible, your entry will be disqualified.
  • All images, including the working stages, need to be in either png or jpg format with DECENT quality settings. We don't have the time to convert formats.
  • Hint for quality settings: Save as Baseline Standard instead of Optimized or Progressive, and use the SRGB color profile.


  • You have to be the creator of the photo entered.
  • Maximum size 1920x1080.
  • Try to be interesting, no plain snapshots.
  • Retouching and collages are allowed.
  • You have to provide a .jpg of the original unmodified photo(s) in your zip file in all cases. (No, we dont need your 25mb NEF/DNG file)
  • Hint for quality settings: Save as Baseline Standard instead of Optimized or Progressive, and use the SRGB color profile.


  • The base picture to use will be put on the party intranet Saturday around 14:00.
  • You have 24 hours to complete your entry, until Sunday 14:00.
  • One entry per artist.
  • There must be 4 steps; 1st step being the UNTOUCHED provided base picture, 4th step being your final entry.
  • Please name your files schematically so they will be displayed in the right order (i.e. yourname_step1.jpg, yourname_step2.jpg etc).
  • Step 2 is important and mandatory: It has to show the shapes you saw and decided to use, by painting over the original chaos picture. (See example execution
  • AFTER step 2, you're free to re-size and re-situate the chosen elements as you see fit and also add some stuff, but don't over-do it please. The original from step 2 must still be somewhat recognizable in the end product.
  • Please note that this is not the "how many genitals can you spot"-compo.
  • No third party content allowed.
  • Keep the image size 1920x1080 pixels.
  • Deliver in *.png or *.jpg with decent quality settings.
  • Deliver in a zip-file.
  • When uploading your entry, don't forget to tell us which tools you used!

Animated GIF

  • Entries have to be submitted in GIF format.
  • Entries have to loop.
  • Maximum time before loop is 10 seconds.
  • Entries will be shown on bigscreen for 30 seconds.
  • The resolution must be 640 pixels in width and 360 pixels in height.
  • Maximum filesize is 2 MB.

4K Executable Graphics

  • Entries will be run on the competition PC and must be delivered as executable in a .ZIP file (or other archive), just as entries for the PC 4k intro competition.
  • Maximum resolution is 1920x1080 pixels.
  • All entries will be shown using aspect-ratio preserving stretch; that is, 4:3 and 16:10 video modes will be letterboxed (with a black border at the left and right sides), while 16:9 images get to use the full area of the big screen. We will not stretch 4:3 entries horizontally to fill the whole screen. Most importantly, do not set a 4:3 video mode then perform letterboxing yourself as this will needlessly cause your entry to be shown smaller than it needs to be.
  • Animation and sound are not allowed! Entries must start with a blank screen (solid color, typically black) and switch to the final image as soon as it is ready. Fade-in effects or incremental rendering count as "animation".
  • Maximum rendering time: 30 seconds (from starting the executable to the final image being displayed).
  • Maximum size is 4096 bytes for the executable. All other files in the archive will be deleted before showing the entry in the competition.
  • It is okay to deliver bigger versions of the 4k along with the compo version (which must be <=4096 bytes) in the same archive. We will not show the bigger version in the compo. If your packer doesn't work on the compo machine, it's your problem. We will be able to provide you with details about the compo machine, though.
  • Java/.NET entries are not allowed.

Oldskool Graphics